History
This article encompasses both the lore and history of the creation of Nerasa, its shattering, and the subsequent evolution of the people's of this broken world. Additionally, it contains a timeline of major events in Nerasan history.
The Forging of Nerasa
In the time before knowing, the Infinites existed in a realm of pure thought and untold possibility. Their will was made manifest without effort or resistance, and their every whim and thought made tangible, but for a time and lacking in substance. A realm of evanescent impermanence, every idea made manifest was just as easily dispersed by the flitting of attentions.
While many lavished in this everchanging, everlasting realm, some of these beings sought the solidity of the material and the freedom to create, iterate and explore beyond their already lofty means.
It was fortuitous then that the Infinites discovered what we call reality - a realm where their creations would persist and evolve without their constant supervision, and a world where the magics they held could be manifested in new and exciting ways. A world with primordial laws they could bend, yes, but would lend stability to their ever ephemeral existence.
Inspired by this realm, Infinites traveled to this new realm with a zeal to create. They forged stars and worlds, magics and wonders, and most importantly - life. Giving birth to creation, these gods enumerable set forth into the cosmos, subject only to their whims.
The Infinite Congress
Among the waves of curious innovators that were the Infinites was a being of immense restraint and foresight. Known to themselves as Karimos, this Infinite sought more than to simply idle and explore, but to create something truly grand. They knew that while the power of a single Infinite was vast, they were still limited by their own imagination and scope. Karimos sought to gather many together, and in unison create something beyond what any one Infinite could.
Karimos gathered eight of their peers to form a Congress of like minds, but with independent goals and aspirations. Leading this body, Karimos granted their companions specific roles and goals in the founding of something truly great - a world of many minds, and of many potentials. They sought to create Nerasa.
In its founding, it stood apart from its sisters in not just scale but potential. A world filled with the magical energy of not one, but many Infinites, the world took to their machinations with ease. From its foundations sprung great cities, immense mountains, shimmering seas, and rolling green life uncontested in the stars.
Upon its majestic face was born first the Caretakers. The children of the Infinites, these powerful beings were granted a sliver of the Infinite and were simultaneously tasked with the minutia of building a world, but also the spark of inspiration to forge something of their own. Cities rose, civilisations formed, and stories were written for the first time.
The world ever grew, feeding on the potential laid before it by its creators, and ever reaching for greater heights. Were it only to last.
Innovation
Among the Congress responsible for Nerasa, there was but one of their number responsible for the ever expanding and numerous life upon the world. Estilas, the Infinite of Life and Vitality, oversaw the forging and founding of every living thing that graced the world - from bacteria to plant, to the Caretakers themselves.
Estilas was, however, a creature of logic and reason. She sought an order to creation, and laid forth laws to the life that rose upon her worlds. She founded great Growth Engines, overseen by Caretakers, where new lifeforms were developed and tested upon the world before they could be introduced to the wilds. Problematic species were terminated, and only the ideals were permitted to flourish. It was a delicate ecosystem, and one painfully sculpted and managed by order and structure.
For time unknowable this system was welcomed by the Congress and Karimos, their peers happy for the ordered population of their perfect world. But not all were content.
Szekaris, the Infinite of Innovation, was charged with pushing boundaries. He was to bring to his fellows new ideas and to influence the creation set forth by the Congress to iterate and evolve. He was the force of change and adaptation - a force that he saw as plainly and painfully lacking in Estilas’ ordering of the world’s life.
At first, Szekaris beseeched Estilas to allow her flocks to grow more freely - for supposedly flawed creations to be given a chance to thrive alongside her perfect specimens. The request was soundly refused. Estilas was not keen on disrupting the world she had so carefully cultivated. The system worked, the world flourished.
For reasons unknown, however, Szekaris was not to be deterred. Perhaps jealous of Estilas’ power to create and birth new life, the Infinite was left feeling spurned and resentful. The Innovator went around his peers and, unbeknownst to even Karimos, supplanted into Estilas’ Growth Engines a spark of new magic and imparting new law upon the world; Change.
Change was a force drawn to mortal, living things, whose need for survival had a natural desire to adapt. It manifested quickly in Estilas’ gardens, and with the power of her Engines it began to spread and change its hosts quickly. Far beyond even what Szekaris expected.
Before even Estilas was aware something was wrong, her carefully curated gardens began to twist and mutate. Her beloved creatures transformed into monsters and beasts, and tore into one another as they adapted to the forces of chaos. The world began to change, rapidly. It began to twist. Corrupt.
Shattering
As the world was consumed by Change, called Corruption by some, Estilas sought the aid of Karimos and the rest of the Congress. They looked upon their world in horror as its once flourishing and unending life now twisted and turned upon itself, threatening to undo all they had created.
Brought before the Congress, the Infinites ordered Szekaris to undo what he had done. Resentful that his gift was rebuked, and his ideas viewed as failed, he refused.
Without his help, the remaining forces of the Infinites united to try to undo what Szekaris had done, but the laws he had bound into the fabric of their reality were too strong; the world and its denizens adapted and changed, no matter what magics and forces the Infinites and their Caretakers could bring to bear.
They were left with no choice but to wipe the slate clean and start anew. With an outpouring of their combined magical energy, the Infinites sought to bathe their world in a wash of purifying energy. Unwilling to see his creation destroyed, Szekaris moved to intercede. Throwing himself upon the Congress’ power, the Infinite’s body was ripped asunder with a force so great that it sundered the world.
The Congress looked upon a world shattered and broken by the death of one of their own - an event hitherto untold of. Beholding such devastation the Infinites withdrew from creation and left only the remains of their great works in their wake; the shards of Nerasa.
The Other
While the Congress and Szekaris argued and fought over the fate of their world, one Infinite saw fit to look to the people and civilisations of Nerasa, and try to preserve them. Oristasz, the Advocate, forever cared for the Infinite’s children and their survival - his charge to be their voice in the founding of their world.
While the others bickered, Oristasz worked. Perhaps having seen what was necessary before the others had arrived at their grim endgame, he set to molding a back up plan. Weaving a realm alongside Nerasa, the Advocate sought to preserve all that made the world unique. This Other Nerasa was to serve as a contingency, should the Congress fail in its reordering of the first.
While Nerasa shattered, so too did Oristasz. Giving of himself everything he had to preserve this realm and keep it separate and safe from the devastation unleashed upon the original, the Infinite was fragmented and divided as this world was forever preserved.
Incomplete and lacking the power of the others this Other Nerasa was safe, it contained representations of everything that had made Nerasa unique… Except, not quite. In his haste to replicate, the Advocate created flawed approximations of reality, in an unfinished world bound by limited laws.
The shattered remains of Oristasz divided into what are known today as Otherlords; fragments of the Infinite’s ego and will, and charged with overseeing and protecting their realm. A realm known as the Other.
Timeline
When the Infinites withdrew and left the Shards to a presumed fate, life stubbornly carried on. Perhaps it was simply the power of the Infinites that created the potential for life, now welling at the center of a broken world, or maybe it was some last remnant of Szekaris’ will to adapt and overcome, but life found a way.
As the time of the Infinites faded into the past, a new era of history began.
The Formation Era
For seeming eons, the Shards were quiet. Drifting and settling into a steady circuit around the newly formed Core. The civilisations and works of the Caretakers shattered and destroyed, there was little to speak of. But on far flung fragments and in the depths of what remained, the first signs of life began to gather together.
This time is known as the Formation Era, which stretches onward into the past, and marks the time where the civilisations and peoples of the present were finding their footing in a broken world. This is an era not of storied histories or epic tales, but of recovery, survival, and adaptation - now studied by modern historians in an effort to understand where they came from.
Date | Event |
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Unknown | The Shattering. The hitherto unknown time when Nerasa, the World that Was, was shattered in conflict with the ancient infinites. |
???? FE | Ky’limek Creches. Early in the era, Ky’limek that survived the Shattering gathered into creches where they attempted to quietly, and peacefully weather what they presumed was the apocalypse. |
???? FE | Vecca Grove. The Veccans established their first Grove at some point after the Shattering, but in a time unknown, and attempted to contact Estilas. They never succeeded, but remained dormant for millenia in the effort. |
~13,100 FE | Early Ch’toklan. First evidence of Ch’toklan, or similar early ancestor, roaming the Halian Plains of Masreya. At the top of the food chain, they dominated the area, and stagnated in development. |
~8,400 FE | Early Kezvee. First evidence of Kezvee ancestors on the Arak’ta shard, presumed to be the origin of the avian merchant species. |
~6000 FE | Early Humanity. The earliest evidence of human development on what is now known as Vasselern. |
~4,300 FE | Early Sidsel. First evidence of early Sidsel on Masreya, having developed early weapons to fight the dominant Ch’toklan, and kicking off an eternal battle for territory. |
~2,550 FE | Early Berusians. The earliest known evidence of Berusian development in the caverns of what is now known as Berus. |
~2,240 FE | Human Clans. Early records of organised human clans forming around this time period. These clans would go on to develop interpersonal conflict with one another for roughly two millenia. |
~2,100 FE | Kezvee Migration. Evidence of Kezvee building primitive sailing spanships and setting forth from the relatively small shard of Arak’ta to a number of other shards in the area. |
~2,000 FE | Early Saenoch. First stories of early Saenoch as passed down by Saenoch storytellers over the generations. Stories are somewhat skewed, but the timeline is considered mostly accurate. |
~480 FE | Berusian Primitive Civilisations. Earliest records of Berusians gathering into tribes and collectives, and establishing the beginnings of trade and collaboration. |
The Expansion Era
Beginning roughly eight centuries ago, the Expansion Era is the modern epoch. Beginning with the gathering of Berusian families into an early iteration of what is today known as the Berusian Confederacy, the Expansion Era has seen significant development of civilizations, cooperation, and technological capabilities that has seen the people of the Shards coming together - for better or worse - and discovering the remnants that the Infinites left behind.
Date | Event |
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0 EE | The Berusian Confederacy. Families of Berusians gather together to form the Berusian Confederacy, a union of like minds in a representative meritocracy. This coincides with the founding of Xatitar. |
34 EE | Berusian Foundations. Early versions of the modern Foundations and the BFA are created, with three Foundations; Erudition, Telestism, and Warding. |
89 EE | Kezve’ta Founded. Migratory Kezvee gather upon the shard now known as the Kezve’ta, trying to create a central caravansary for the disparate Kezvee people. |
94 EE | Saenoch Shard Begins Shattering. Stories tell that the origin shard of the Saenoch began to crumble and break apart, forcing the Saenoch to gather together to seek new homes. |
182 EE | The Scathing Storm. An immense storm hits Vasselern, forcing its native peoples to cooperate for the time in generations. |
183 EE | Vasselern Sovereignty Formed. In the wake of the Scathing Storm, the first sovereign of Vasselern is crowned and the first iteration of this nation is born. |
187 EE | Raenuig Discovered. Sometimes called ‘Spanslugs’, the span-faring mollusks are discovered by the Saenoch, providing an option for span travel. |
197 EE | Saenoch Medleypoint Preserved. The crumbling and shattering of the Saenoch home shard culminates in near complete destruction, sans a small grove. Named the Medleypoint, it serves as a point of call for all Saenoch now rendered nomads. |
211 EE | Kaian Manijahu. On the shard of Masreya, one warlord rises from among the masses to unify the Sidsel people and drive off their chief competitor - becoming the First Kaian and founding the Manijahu Covenant in her name. |
304 EE | Ferocity of Fezre'zalash. Famed Kezvee warrior Fezre’zalash defends the Kezve’ta from assault by dangerous creatures of the span. In the wake of the battle, they were chosen to lead the defense of the Kezve’ta, founding the Fezre’za. |
313 EE | The First Bearer. A Vassellian named Destin DiConteur manifests the first known Relic on Vasselern, trying to defend his village, thus beginning a lineage of Bearers. |
342 EE | Foundation of Preservation. The Foundation of Preservation is formed and folded into the Berusian Foundation Authority. |
461 EE | First Recorded Sighting of a Vecca. Berusian administration clerk Betitit Hizili catches a glimpse of a Vecca during a risky pearl run. |
486 EE | First Magisail Spanship. A Vassellian ship is equipped with magicked sails and simple enchantments is foisted out into the Span for the first time. |
499 EE | The Othergate. First contact with the Other as told by Saenoch storytellers. The story has been skewed and is now mostly myth. |
583 EE | First Berusian Spanship. Powered by the first versions of Arcane Engines, the Berusians build their first functional Spanships and began tentative explorations around their shard. |
599 EE | Ky'limek Conscription. The Ky’limek Creches, long hidden and slumbering in the depths of the shards, are slowly corrupted and conscripted by Szekaris’ influence. |
607 EE | Fall of Berus. As the Berusians expand deeper into the caverns of their homeshard, they seem to awaken hoards of insectoid monstrosities that overwhelm and force the species to flee into the Span. |
622 EE | Berusians Arrive at Vasselern. After nearly two decades of searching, the Berusian’s fleet of Spanships arrive at Vasselern, seeking aid. |
623 EE | Founding of the Accord. A formal agreement between the Vassellian Sovereignty and the Berusian Confederacy forms the first form of the Accord - which would grow into a shard spanning alliance. |
642 EE | Unearthing the Wrought. A series of excavations into the mountains of eastern Vasselern uncover stores of constructs, seeming servitors of the Caretakers, that awaken as a new sentient species - unaware of their past or future. |
651 EE | First Arclock Weapon. Developed by a Vassellian tinkerer, the first Arclock weapon is developed - a simple firearm using metal balls as ammunition, propelled by arcane magic. |
704 EE | The Foulheart. See main article. |
705 EE | New Berus Colony. After returning to Berus in the wake of the destruction of the Foulheart, the Berusians refound Xatitar under the name of New Berus. |
705 EE | The Foundation of Wardens is refounded in New Berus after their fall nearly a century prior. |
707 EE | The Accord Spancrystal Safety Act is passed. This founds the First Protectorate, which is responsible for managing Spancrystal trade, and Spancrystals are made a regulated commodity. |
709 EE | The Legacy of Berus. A group of survivors are discovered in the Coreward region of Berus, who had formed their own system of government after believing themselves to be the only survivors. Efforts began to reintegrate them into Berusian society. |
712 EE | Masreyan Defensive Pact is signed, granting military Accord assistance to the Masreyan Covenant. |
724 EE | Vecca First Contact is established. The Vecca step out of the shadows of myth and reveal themselves to the living creatures of the Shards. |
727 EE | The Oraszan Gap. The First of two such events, where all contact and ability to transport to the Other becomes impossible for the span of one year - and denizens of the Other are left with no memory before this gap. |
730 EE | The Accord Expansion Act is passed. This subsidizes colonization efforts. A number of colonies are formed in the next five years. |
730 EE | New Wrought Representative Selected. |
730 EE | Moranda is Founded as the first colony of the Accord, named after the reigning Queen. |
735 EE | The Masreyan-Ch’toklan Ceasefire. Fighting ends, negotiations begin. |
736 EE | The Outburst. Nearly 30 years after the destruction of the Foulheart, bursts of corruptive energy - now known as the Sorrows - explode throughout the shards, leaving Sorrowscars in their wake. |
736 EE | Masreya Joins the Accord. On the condition the Masreyans do not engage in violence with the Ch’toklans, the Sidsel are granted citizenship in the Accord. This enforces the cease fire, the Masreyans know they will lose support if they attack, and the Ch’toklans know they are outnumbered if they do. |
736 EE | The Masreyan Cold War Begins. With peace never officially signed between the Masreyan and the Ch’toklans, but both sides being policed by the Accord, the war cools to a tepid tension. Border skirmishes never truly stop, and a vague ‘neutral zone’ is established between their territories. |
736 EE | The Accord Expansion Act’s funding is suspended while the Accord studies The Outburst and determines the threat. |
739 EE | Queen Florence Augusta DiMorandi Retires. When old age begins to inhibit her judgment, the Queen retires - prompting the election of a new Queen. |
739 EE | Election Scandal of 739. Prospective Queen Kelaina DiNancledra is caught attempting to bribe members of Parliament to skew the upcoming election. DiNancledra and several members of Parliament are dismissed and jailed. In the wake of this the aggressive and expansionist Sovereign Elaina Arqueleda is elected. |
740 EE | The Accord Expansion Act is renewed in tandem with the Accord Colony Protection Act which includes funding for defenses, ships and other equipment needed for frontiersfolk. |
741 EE | Ky’isst Autarchy, a society of free and self-sufficient Ky’limek begin forming on the fringes of the northern Span under the oversight of Queen K’k’iist’a. |
743 EE | The Sorrowspan. The first colony ship goes missing in the dark northern regions of the span, which is labeled as a region to ‘enter at one’s own risk’. |
744 EE | New Berus is proclaimed the official capital of the Berusian Confederacy. |
744 EE | The Flotilla Schism. Heads of homeships in the Berusian Flotilla who elect to remain in their ships decide to form their own city state. After a year of arguments and embargoes, they opt to rejoin the Confederacy. |
747 EE | Spancrystal Control Act is passed. This ordered the First Protectorate, which previously policed Spancrystal trade, to confiscate and collect all spancrystals into one location. Distribution is then tightly policed and regulated. |
750 EE | Bearers Decline. The Order of Bearers reports an alarming decline in the number of new Relics found - less than 20% of previous generations. |
755 EE | Kezve’ta-Accord Trade Federation is formed. While this agreement does not make the Kezvee members of the Accord, it does solidify a number of trade arrangements between the Accord and the Kezvee Trade Union. |
757 EE | The Underhold forms as an attempt for the wealthy elite of Tidehold to have a sanctuary and exclusive community, far from the prying eyes of the Accord. The construction quickly proves expensive, however, and the project is abandoned. This doesn’t stop numerous workers and squatters to quickly occupy the partially constructed villas, and take the colony for their own. |
759 EE | Battle of Rasatya. With the urging of Sovereign Arqueleda, the Accord offers military support for a number of attacks against Ch’toklan positions on the borders of the Rasatya neutral zone, in violation of the terms of the cease fire. In retaliation, the Ch’toklan unleash powerful weapons on a number of civilian Masreyan towns - with massive death tolls. |
759 EE | Sorrows Emerge. On the same day as the bloody Battle of Rasatya, a lost AEF Colony Ship emerges from the so-called Sorrowspawn. The former crew corrupted and mutated by unknown magics, they attacked several Accord vessels before being destroyed by the AEF. |
759 EE | Sovereign Elaina Arqueleda Resigns. After pressure from the press, the people, and Parliament, the Sovereign resigns, as the consequences of the Battle of Rasatya are considered to be linked to the emergence of the Sorrowspawn. |
760 EE | Safety-In-Expansion Emergency Act is passed by a monarch-less Parliament, restricting travel into the Sorrows and setting up patrols along the border to the region. |
760 EE | Queen Calia DiAltsada is Elected. A cautious Queen, DiAltsada focuses on the defense of the Vasselern and the Accord and less on expansion. Begins a long era of cautious stagnation. |
763 EE | Accord Chancellor Zezz Kazita Appointed. To create a singular entity who can break ties in debates and ensure process for the Accord Council, the role of Chancellor is created. The Chancellor is selected in rotation from the various member states, and is considered an independent from their home nation while holding the Chancellor seat, each for seven years. |
770 EE | Terminus is Founded as the first independent free colony of the Wrought. The Accord recognises the Wrought as an independent nation, and ends their vassalship. As part of this, a new Wrought Council is formed as their heads of state. |
777 EE | The Year of the Seven. A yearlong series of festivals are held across Vasselern, honoring the Seven Infinites. |
779 EE | Bearers Consolidation. With membership stabilizing at only a sliver of what it was before the Shift, the Bearers reorganize their ranks and work to establish new exchanges with non-Accord nationals for the induction of new Bearers. |
782 EE | Convocation of the Cycle. In 782 EE, a large delegation of Vecca arrive on Vasselern, eager to speak with the heads of the Shardkeeper Enclave - a faction of druids and naturalists they viewed as the Accord’s most naturally-attuned leaders. |
789 EE | The Underhold Riots of 789. Loosely coined as ‘riots’, rising tensions between the organizations and gangs of the Underhold boil over into brawls and street warfare, forcing the Accord to step in. The entire city of the Underhold is locked down by the AEF for weeks, while the issue is debated. |
791 EE | The Underhold is declared a subject of the Accord, and new policing efforts are implemented. Low budgets and priorities make this effort less than successful. |
794 EE | The Restitution. The Ky’limek Queen of the Autarchy sends an envoy to the Berusian people, offering amends of resources to the rebuilding nation, in the hopes of demonstrating their sorrow at being involved in the destruction of their home. |
797 EE | The Absolution. After years of debate - a particularly long time for Berusians - they finally agree to accept the Ky’limek offer. While this is a political decision, the general populace are still distrusting of the Ky’limek people. |
799 EE | Gratos Rebellion. A colony in the far flung reaches of the Accord discovers a rich vein of Spancrystals. When frustrations with the Accord and the First Protectorate come to a head, the colony declares its independence, forming the Freehold Collective. |
809 EE | The Second Oraszan Gap. Confirming the 82 year cycle suggested by some Skrabb who managed to leave the Other, all access to the Other is impossible for one year. |
810 EE | Queen Calia DiAltsada Passes. Unexpectedly, the Queen - while aged - was in good health, yet passed in her sleep. |
811 EE | The Parliament publicly debate the need for a Monarch. At the end of months of debate and hearings, the Parliament decides to keep the Monarchy, but reduces their authority somewhat in the wake of a stagnant rule under DiAltsada. |
812 EE | Sovereign Nia Francisca is Elected. Descended from Admiral Francisca, they set their sights on improving the connection between the members of the Accord and, although very kind, are somewhat weak on policy. |
827 EE | The Accord Free Captains Act is passed. In response to the growth of the Freehold Collective and a communal desire for more independence, Sovereign Francisca petitions the Accord to create a program for Accord-sponsored and subsidized Free Captains. |
The Current Era
In comparison to the excitement of the 700s, the early 800s have thus far been quiet and peaceful - even to the extent of criticism by the detractors of the Accord and its allies.
With few threats beyond mild internal strife and the somewhat passive Sorrows, focus has been shifted to empowering the denizens of the Shards to uncover the Expansion Regions and continue apace with steady exploration and expansion.
The Modern Accord
It is the opinion of many voices within the Accord - and without - that the alliance has hit a plateau of quiet - albeit stagnant - stability in the early 800s. With passive leaders in Vasselern, a Berus still focused on internal development and recovery, the Sidsel still restricted by a cold war, and a number of once promising colonies finding a home instead in the Freehold Collective, the Accord has made little headway in expansion or development since the 770s.
The current Accord Chancellor, Astute Observation, has focused their efforts on the bolstering of the Sorrowgate outpost - a military installation of the AEF intended to prevent any creatures or vessels from the Sorrows from infiltrating Accord territory. While much of the Accord agrees the protection of its shards is critical, this has meant much of the AEF’s resources have been pulled from their typical exploratory efforts - leaving the bulk of the shards still unexplored.
For now, the Accord keeps the peace, and strives to maintain the status quo for its member states, leaving the adventure and exploration in the hands of free captains and brave pioneers. While this policy shift has its detractors, the push for independent exploration has brought about a renaissance for adventurers and freelance pilots.
Push for Independent Exploration
To this end in 827 EE, as a response to the formation of the Freehold Collective, Sovereign Nia Francisca of Vasselern proposed the Accord Free Captains Act, which subsidizes independent exploratory and colony efforts with funding and support from the AEF.
Adventurers who register with the Accord as Independent Expeditionaries are granted a number of rights and privileges as outlined by the Free Captains Act, including discounted Gateway access, emergency support by the AEF, and the ability to seek grants for Spanships or supplies for establishing new outposts.
Independent Expeditionaries also have the unique ability to contract specific missions and assignments on behalf of the AEF - from running supplies, to exploring to regions - and be rewarded for their work.
While this program has been well regarded by many who were tired of stagnation and poor resource management in the case of the AEF, some have argued that this is simply an effort to foist the expansion of the Accord onto private citizens, and the elite reap benefits.
Either way, this program has brought about a wave of new Spanships and explorers headed for the fringes of Accord territory, and into the Expansion Regions beyond - eager to step into the unknown, and face what meets them.
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