inhabitants:species:berusian:transference
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| As the sport has come to be adopted by all members of the Accord, informal Leagues have begun cropping up all across Vasselern, and among some of the Accord’s new Expeditionary Fleet. | As the sport has come to be adopted by all members of the Accord, informal Leagues have begun cropping up all across Vasselern, and among some of the Accord’s new Expeditionary Fleet. | ||
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| + | ==== Understanding the Berusball Court ==== | ||
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| + | A traditional Transference court is approximately 18 meters in diameter, centered around a positively charged miniature Arcane Core. This core’s entire purpose is to actively charge the Play Orb that is moved around the court, though not all courts - particularly informal pick-up games - have this component. | ||
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| - | ==== Understanding the Berusball Court ==== | ||
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| - | A traditional Transference court is approximately 18 meters in diameter, centered around a positively charged miniature Arcane Core. This core’s entire purpose is to actively charge the Play Orb that is moved around the court, though not all courts - particularly informal pick-up games - have this component. | ||
| - **Well** - This is the starting point for a Play Orb and the location a Play Orb is sent to when it is Returned. | - **Well** - This is the starting point for a Play Orb and the location a Play Orb is sent to when it is Returned. | ||
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| - **Circuit** - For each Round, the goal of the Active team is to move their ball around the court, Transferring it between Zones and attempting to Score. When the Active team scores, the round ends. | - **Circuit** - For each Round, the goal of the Active team is to move their ball around the court, Transferring it between Zones and attempting to Score. When the Active team scores, the round ends. | ||
| - **Bonus Point**s - There are cases where a Bonus Point can be awarded as part of a Circuit. | - **Bonus Point**s - There are cases where a Bonus Point can be awarded as part of a Circuit. | ||
| - | * If the Active Team scores in under 60 seconds, they are awarded an Expedience and 1 bonus point. | + | * **Expedience** - If the Active Team scores in under 60 seconds, they are awarded an Expedience and 1 bonus point. |
| - | * If the Active Team scores into their Score Post from the Second Zone, they are awarded a Farshot and 1 bonus point. | + | * **Farshot** - If the Active Team scores into their Score Post from the Second Zone, they are awarded a Farshot and 1 bonus point. |
| - **Winning** - If a single team scores 6 points in a game, they win the game, and the game ends. All the points earned in the game are accounted for in the season total, even for the losers, though the winning team earns a bonus 3 points. | - **Winning** - If a single team scores 6 points in a game, they win the game, and the game ends. All the points earned in the game are accounted for in the season total, even for the losers, though the winning team earns a bonus 3 points. | ||
| - **Penalties** - There are, however, a number of ways a player can perform a penalty: | - **Penalties** - There are, however, a number of ways a player can perform a penalty: | ||
| * **Grounding** - Any action made by a Defensive Player that forces a Carrier to the ground. This causes the offending Player to be put into Reserve for the remainder of the Round. | * **Grounding** - Any action made by a Defensive Player that forces a Carrier to the ground. This causes the offending Player to be put into Reserve for the remainder of the Round. | ||
| * **Disruption** - If a Defensive Player physically removes a ball from a Carrier’s hands. This causes the offending Player to be put into Reserve for the remainder of the Round. | * **Disruption** - If a Defensive Player physically removes a ball from a Carrier’s hands. This causes the offending Player to be put into Reserve for the remainder of the Round. | ||
inhabitants/species/berusian/transference.1739244849.txt.gz · Last modified: 2025/02/10 20:34 by admin